Multiplayer First-Person Shooter
Platform: PC
Engine: Unreal Engine 4
2015
Spectra is a futuristic, crystalline-themed FPS, consisting of a dynamic and highly-polished level, three unique weapons, and fully-functional online multiplayer. It took the team of 8 developers four months to take the demo from concept to release.
I served multiple roles on the team. As the VFX/Technical Artist I created custom VFX and advanced shader assets. As a Level Designer I designed and tested a number of levels, including the level included in the release build of the game. Finally, all team members also participated in numerous technical and gameplay prototypes during pre-production.
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