Multiplayer First-Person Shooter
Platform: PC
Engine: Unreal Engine 4
2015

Spectra is a futuristic, crystalline-themed FPS, consisting of a dynamic and highly-polished level, three unique weapons, and fully-functional online multiplayer. It took the team of 8 developers four months to take the demo from concept to release.

I served multiple roles on the team. As the VFX/Technical Artist I created custom VFX and advanced shader assets. As a Level Designer I designed and tested a number of levels, including the level included in the release build of the game. Finally, all team members also participated in numerous technical and gameplay prototypes during pre-production.

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Singleplayer 3D Platformer
Platform: PC
Engine: Unreal Engine 4
2016

Scrapped is a 3D platformer that features attraction/repulsion mechanics, hazards, and collectibles. The game stars an adorable, expressive robot named C23, and is set in an expansive junkyard. It took the team of 15 developers seven months to take the demo from concept to release. The game was green-lit on Steam on May 12, 2016 — a mere 13 days after its debut on April 29.

Although I fulfilled a number of roles in our small team, my primary position was that of Lead VFX artist, where I created nearly all of the visual effects seen in the final demo, including particle systems, advanced shaders, and scripted art assets. In addition to VFX, I worked on the Level Design team to prototype, layout, script, and test levels. I, along with the rest of my team, participated in early prototyping and concept work, and I worked closely with the project’s Game Designer to establish the first iteration of gameplay mechanics.

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